If the defenders rotate fast, it is one way to capitalize and steal some rounds on the attacking side.īut, the difficulty of taking the site is too much in Split. If you don’t run, you might be too slow at this point. Once you rotate, defenders can hear you if you run. When you hear annoying Sentinels like Killjoy and Cypher, you might want to rotate to the other site or find a way to deal with the traps, such as KA/YO. If you try to rush A Main, you have the same problem because of the many angles you must clear upon entering the A Site area. This forces the attackers to gain mid-control every round and put pressure on both B Tower and A Rafters to have another avenue to attack the site. There are too many angles to cover as you come out of B Main. The defenders will have a field day from uncoordinated rushes to the site. There is only one narrow choke point for entry. Pushing B Site from B Main is one of the hardest points to attack in Valorant. This means the defenders will have a huge advantage, and a halftime score of 8-4 might still be considered equal. Is Split a Defending or an Attacking Map?įrom reading the map overview, you will sense that the map isn’t equal for defenders and attackers. The A Site screens can also be a unique spot for Operator users as you have a wall to play around with and can disengage to A Back (or ‘elbow’) as a Jett, Yoru, or Chamber. Even if you get forced out with utilities, you can reposition to another spot. Operators on the defending team are effective because there are a lot of angles that allow you to disengage while covering crucial angles from different spots.Ī Screens, A Tower, B Site, B Rafters, B Tower, Mid Top, and even A Ramps are all decent sniping spots. If you rotate while walking from B to A or A to B in mid, the defenders can catch up on the rotations and set up.Įvery entry point to a site will have many angles to cover, and it can encourage slow and tactical plays every round.įlanks are effective in the map, as you take more space across the map to gain information or stop rotations. The rotations can be long for the attackers because they can be forced to rotate all the way back to the attacker spawn if they avoid being heard in mid. Almost every pathway leading to an area is narrow, which makes some agents particularly good on the map. Split is an average-sized map with two sites.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |